use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,14 +4,14 @@ FiveIsland_ResortGorgeous_House_MapScripts:: @ 8171EBD
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FiveIsland_ResortGorgeous_House_EventScript_171EBE:: @ 8171EBE
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special sub_8110AB4
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compare_var_to_value VAR_RESULT, 2
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goto_if_eq EventScript_1A7AE0
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goto_if eq, EventScript_1A7AE0
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special sub_8112364
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lock
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faceplayer
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checkflag FLAG_TEMP_2
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goto_if_eq EventScript_172043
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goto_if TRUE, EventScript_172043
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compare_var_to_value VAR_STORAGE_UNKNOWN, 65535
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goto_if_eq EventScript_171F0B
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goto_if eq, EventScript_171F0B
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compare_var_to_value VAR_STORAGE_UNKNOWN, 0
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goto_if ne, EventScript_171F19
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msgbox gUnknown_81A42A0
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@@ -33,7 +33,7 @@ EventScript_171F19:: @ 8171F19
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copyvar VAR_0x8004, VAR_STORAGE_UNKNOWN
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specialvar VAR_RESULT, sub_80CC48C
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_171F34
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goto_if eq, EventScript_171F34
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goto EventScript_171EFE
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end
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@@ -64,7 +64,7 @@ EventScript_171F34:: @ 8171F34
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msgbox gUnknown_81A458E
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giveitem VAR_0x403B
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_172025
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goto_if eq, EventScript_172025
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setflag FLAG_TEMP_2
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setvar VAR_STORAGE_UNKNOWN, 0
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release
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