use TRUE and FALSE for flag conditionals; more story flags
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@@ -5,9 +5,9 @@ FuchsiaCity_MapScripts:: @ 8166D75
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FuchsiaCity_MapScript1_166D7B:: @ 8166D7B
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setworldmapflag FLAG_WORLD_MAP_FUCHSIA_CITY
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checkflag FLAG_0x272
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call_if eq, EventScript_166D91
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call_if TRUE, EventScript_166D91
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checkflag FLAG_0x272
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call_if lt, EventScript_166D97
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call_if FALSE, EventScript_166D97
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end
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EventScript_166D91:: @ 8166D91
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@@ -122,7 +122,7 @@ FuchsiaCity_EventScript_166E83:: @ 8166E83
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FuchsiaCity_EventScript_166E9C:: @ 8166E9C
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lockall
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checkflag FLAG_0x272
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goto_if_eq EventScript_166EBE
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goto_if TRUE, EventScript_166EBE
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setvar VAR_0x8004, SPECIES_KABUTO
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special sub_80CBDCC
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drawmonpic SPECIES_KABUTO, 10, 3
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