use TRUE and FALSE for flag conditionals; more story flags
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@@ -6,9 +6,9 @@ LavenderTown_House2_EventScript_16B266:: @ 816B266
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faceplayer
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msgbox gUnknown_8193A4B, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_16B287
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goto_if eq, EventScript_16B287
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16B2AA
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goto_if eq, EventScript_16B2AA
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end
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EventScript_16B287:: @ 816B287
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@@ -29,20 +29,20 @@ EventScript_16B2AA:: @ 816B2AA
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EventScript_16B2B4:: @ 816B2B4
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specialvar VAR_RESULT, sub_80CAD54
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compare_var_to_value VAR_RESULT, SPECIES_EGG
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goto_if_eq EventScript_16B307
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goto_if eq, EventScript_16B307
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special TV_CopyNicknameToStringVar1AndEnsureTerminated
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special TV_CheckMonOTIDEqualsPlayerID
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_16B311
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goto_if eq, EventScript_16B311
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specialvar VAR_RESULT, sub_80CAD7C
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special TV_CopyNicknameToStringVar1AndEnsureTerminated
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_16B311
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goto_if eq, EventScript_16B311
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msgbox gUnknown_8193AD2, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_16B31B
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goto_if eq, EventScript_16B31B
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16B2AA
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goto_if eq, EventScript_16B2AA
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end
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EventScript_16B307:: @ 816B307
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@@ -61,7 +61,7 @@ EventScript_16B31B:: @ 816B31B
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specialvar VAR_RESULT, sub_80CBFA0
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special TV_CopyNicknameToStringVar1AndEnsureTerminated
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_16B345
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goto_if eq, EventScript_16B345
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msgbox gUnknown_8193BF0
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release
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end
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