use TRUE and FALSE for flag conditionals; more story flags

This commit is contained in:
PikalaxALT
2019-10-20 21:24:16 -04:00
parent 6b503e306d
commit 9aa5709329
166 changed files with 1167 additions and 1165 deletions
@@ -5,11 +5,11 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B14A:: @ 816B14A
lock
faceplayer
checkflag FLAG_GOT_POKE_FLUTE
goto_if_eq EventScript_16B196
goto_if TRUE, EventScript_16B196
msgbox gUnknown_81936FF
checkitemspace ITEM_POKE_FLUTE, 1
compare_var_to_value VAR_RESULT, 0
goto_if_eq EventScript_16B1A0
goto_if eq, EventScript_16B1A0
setflag FLAG_GOT_POKE_FLUTE
additem ITEM_POKE_FLUTE, 1
giveitemfanfaremsg gUnknown_81937BD, ITEM_POKE_FLUTE, 1, MUS_FAN5
@@ -43,7 +43,7 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B1CC:: @ 816B1CC
lock
faceplayer
checkflag FLAG_RESCUED_MR_FUJI
goto_if_eq EventScript_16B1E1
goto_if TRUE, EventScript_16B1E1
msgbox gUnknown_81935ED
release
end