use TRUE and FALSE for flag conditionals; more story flags
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@@ -5,11 +5,11 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B14A:: @ 816B14A
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lock
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faceplayer
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checkflag FLAG_GOT_POKE_FLUTE
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goto_if_eq EventScript_16B196
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goto_if TRUE, EventScript_16B196
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msgbox gUnknown_81936FF
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checkitemspace ITEM_POKE_FLUTE, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16B1A0
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goto_if eq, EventScript_16B1A0
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setflag FLAG_GOT_POKE_FLUTE
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additem ITEM_POKE_FLUTE, 1
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giveitemfanfaremsg gUnknown_81937BD, ITEM_POKE_FLUTE, 1, MUS_FAN5
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@@ -43,7 +43,7 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B1CC:: @ 816B1CC
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lock
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faceplayer
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checkflag FLAG_RESCUED_MR_FUJI
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goto_if_eq EventScript_16B1E1
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goto_if TRUE, EventScript_16B1E1
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msgbox gUnknown_81935ED
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release
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end
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