use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,8 +4,8 @@ PalletTown_PlayersHouse_1F_MapScripts:: @ 8168C08
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PalletTown_PlayersHouse_1F_EventScript_168C09:: @ 8168C09
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lock
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faceplayer
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checkflag FLAG_0x258
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goto_if_eq EventScript_168C4A
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checkflag FLAG_BEAT_RIVAL_IN_OAKS_LAB
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goto_if TRUE, EventScript_168C4A
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checkplayergender
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compare_var_to_value VAR_RESULT, 0
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call_if eq, EventScript_168C38
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@@ -36,7 +36,7 @@ EventScript_168C4A:: @ 8168C4A
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PalletTown_PlayersHouse_1F_EventScript_168C62:: @ 8168C62
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lockall
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compare_var_to_value VAR_FACING, 2
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goto_if_eq EventScript_168C78
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goto_if eq, EventScript_168C78
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msgbox gUnknown_818D4F9
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releaseall
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end
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