use TRUE and FALSE for flag conditionals; more story flags
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@@ -12,7 +12,7 @@ PokemonLeague_AgathasRoom_MapScript1_162825:: @ 8162825
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PokemonLeague_AgathasRoom_MapScript2_162830:: @ 8162830
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checkflag FLAG_DEFEATED_AGATHA
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call_if eq, EventScript_16284B
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call_if TRUE, EventScript_16284B
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compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 3
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call_if eq, EventScript_162845
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end
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@@ -49,20 +49,20 @@ PokemonLeague_AgathasRoom_EventScript_162877:: @ 8162877
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faceplayer
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famechecker FAMECHECKER_AGATHA, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
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checkflag FLAG_DEFEATED_AGATHA
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goto_if_eq EventScript_162911
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goto_if TRUE, EventScript_162911
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famechecker FAMECHECKER_AGATHA, 0
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famechecker FAMECHECKER_AGATHA, 4
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famechecker FAMECHECKER_OAK, 4
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checkflag FLAG_SYS_GAME_CLEAR
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call_if lt, EventScript_1628E9
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call_if FALSE, EventScript_1628E9
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checkflag FLAG_SYS_GAME_CLEAR
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call_if eq, EventScript_1628F2
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call_if TRUE, EventScript_1628F2
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setflag FLAG_TEMP_3
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setflag FLAG_TEMP_5
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checkflag FLAG_0x844
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call_if lt, EventScript_1628FB
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call_if FALSE, EventScript_1628FB
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checkflag FLAG_0x844
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call_if eq, EventScript_162906
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call_if TRUE, EventScript_162906
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clearflag FLAG_TEMP_5
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goto EventScript_16291B
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