use TRUE and FALSE for flag conditionals; more story flags

This commit is contained in:
PikalaxALT
2019-10-20 21:24:16 -04:00
parent 6b503e306d
commit 9aa5709329
166 changed files with 1167 additions and 1165 deletions
@@ -12,7 +12,7 @@ PokemonLeague_AgathasRoom_MapScript1_162825:: @ 8162825
PokemonLeague_AgathasRoom_MapScript2_162830:: @ 8162830
checkflag FLAG_DEFEATED_AGATHA
call_if eq, EventScript_16284B
call_if TRUE, EventScript_16284B
compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 3
call_if eq, EventScript_162845
end
@@ -49,20 +49,20 @@ PokemonLeague_AgathasRoom_EventScript_162877:: @ 8162877
faceplayer
famechecker FAMECHECKER_AGATHA, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
checkflag FLAG_DEFEATED_AGATHA
goto_if_eq EventScript_162911
goto_if TRUE, EventScript_162911
famechecker FAMECHECKER_AGATHA, 0
famechecker FAMECHECKER_AGATHA, 4
famechecker FAMECHECKER_OAK, 4
checkflag FLAG_SYS_GAME_CLEAR
call_if lt, EventScript_1628E9
call_if FALSE, EventScript_1628E9
checkflag FLAG_SYS_GAME_CLEAR
call_if eq, EventScript_1628F2
call_if TRUE, EventScript_1628F2
setflag FLAG_TEMP_3
setflag FLAG_TEMP_5
checkflag FLAG_0x844
call_if lt, EventScript_1628FB
call_if FALSE, EventScript_1628FB
checkflag FLAG_0x844
call_if eq, EventScript_162906
call_if TRUE, EventScript_162906
clearflag FLAG_TEMP_5
goto EventScript_16291B