use TRUE and FALSE for flag conditionals; more story flags
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@@ -12,7 +12,7 @@ PokemonLeague_BrunosRoom_MapScript1_16269A:: @ 816269A
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PokemonLeague_BrunosRoom_MapScript2_1626A5:: @ 81626A5
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checkflag FLAG_DEFEATED_BRUNO
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call_if eq, EventScript_1626C0
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call_if TRUE, EventScript_1626C0
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compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 2
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call_if eq, EventScript_1626BA
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end
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@@ -49,19 +49,19 @@ PokemonLeague_BrunosRoom_EventScript_1626EC:: @ 81626EC
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faceplayer
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famechecker FAMECHECKER_BRUNO, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
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checkflag FLAG_DEFEATED_BRUNO
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goto_if_eq EventScript_162779
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goto_if TRUE, EventScript_162779
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famechecker FAMECHECKER_BRUNO, 0
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famechecker FAMECHECKER_BRUNO, 1
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checkflag FLAG_SYS_GAME_CLEAR
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call_if lt, EventScript_162751
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call_if FALSE, EventScript_162751
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checkflag FLAG_SYS_GAME_CLEAR
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call_if eq, EventScript_16275A
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call_if TRUE, EventScript_16275A
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setflag FLAG_TEMP_3
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setflag FLAG_TEMP_5
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checkflag FLAG_0x844
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call_if lt, EventScript_162763
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call_if FALSE, EventScript_162763
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checkflag FLAG_0x844
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call_if eq, EventScript_16276E
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call_if TRUE, EventScript_16276E
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clearflag FLAG_TEMP_5
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goto EventScript_1627B0
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