use TRUE and FALSE for flag conditionals; more story flags

This commit is contained in:
PikalaxALT
2019-10-20 21:24:16 -04:00
parent 6b503e306d
commit 9aa5709329
166 changed files with 1167 additions and 1165 deletions
@@ -12,7 +12,7 @@ PokemonLeague_BrunosRoom_MapScript1_16269A:: @ 816269A
PokemonLeague_BrunosRoom_MapScript2_1626A5:: @ 81626A5
checkflag FLAG_DEFEATED_BRUNO
call_if eq, EventScript_1626C0
call_if TRUE, EventScript_1626C0
compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 2
call_if eq, EventScript_1626BA
end
@@ -49,19 +49,19 @@ PokemonLeague_BrunosRoom_EventScript_1626EC:: @ 81626EC
faceplayer
famechecker FAMECHECKER_BRUNO, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
checkflag FLAG_DEFEATED_BRUNO
goto_if_eq EventScript_162779
goto_if TRUE, EventScript_162779
famechecker FAMECHECKER_BRUNO, 0
famechecker FAMECHECKER_BRUNO, 1
checkflag FLAG_SYS_GAME_CLEAR
call_if lt, EventScript_162751
call_if FALSE, EventScript_162751
checkflag FLAG_SYS_GAME_CLEAR
call_if eq, EventScript_16275A
call_if TRUE, EventScript_16275A
setflag FLAG_TEMP_3
setflag FLAG_TEMP_5
checkflag FLAG_0x844
call_if lt, EventScript_162763
call_if FALSE, EventScript_162763
checkflag FLAG_0x844
call_if eq, EventScript_16276E
call_if TRUE, EventScript_16276E
clearflag FLAG_TEMP_5
goto EventScript_1627B0