use TRUE and FALSE for flag conditionals; more story flags
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@@ -14,7 +14,7 @@ PokemonLeague_LancesRoom_MapScript2_16294D:: @ 816294D
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compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 4
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call_if eq, EventScript_162962
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checkflag FLAG_DEFEATED_LANCE
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call_if eq, EventScript_162968
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call_if TRUE, EventScript_162968
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end
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EventScript_162962:: @ 8162962
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@@ -103,19 +103,19 @@ PokemonLeague_LancesRoom_EventScript_162A14:: @ 8162A14
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faceplayer
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famechecker FAMECHECKER_LANCE, FCPICKSTATE_COLORED, UpdatePickStateFromSpecialVar8005
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checkflag FLAG_DEFEATED_LANCE
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goto_if_eq EventScript_162AA1
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goto_if TRUE, EventScript_162AA1
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famechecker FAMECHECKER_LANCE, 0
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famechecker FAMECHECKER_LANCE, 1
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checkflag FLAG_SYS_GAME_CLEAR
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call_if lt, EventScript_162A79
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call_if FALSE, EventScript_162A79
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checkflag FLAG_SYS_GAME_CLEAR
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call_if eq, EventScript_162A82
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call_if TRUE, EventScript_162A82
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setflag FLAG_TEMP_3
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setflag FLAG_TEMP_5
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checkflag FLAG_0x844
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call_if lt, EventScript_162A8B
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call_if FALSE, EventScript_162A8B
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checkflag FLAG_0x844
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call_if eq, EventScript_162A96
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call_if TRUE, EventScript_162A96
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clearflag FLAG_TEMP_5
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goto EventScript_162AAB
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