use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,8 +4,8 @@ PokemonMansion_1F_MapScripts:: @ 81621F9
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.byte 0
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PokemonMansion_1F_MapScript1_162204:: @ 8162204
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checkflag FLAG_0x26C
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call_if eq, EventScript_1A7B7A
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checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
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call_if TRUE, EventScript_1A7B7A
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end
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PokemonMansion_1F_MapScript2_16220E:: @ 816220E
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