use TRUE and FALSE for flag conditionals; more story flags
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@@ -3,8 +3,8 @@ PokemonMansion_2F_MapScripts:: @ 8162254
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.byte 0
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PokemonMansion_2F_MapScript1_16225A:: @ 816225A
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checkflag FLAG_0x26C
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call_if eq, EventScript_1A7D3E
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checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
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call_if TRUE, EventScript_1A7D3E
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end
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PokemonMansion_2F_EventScript_162264:: @ 8162264
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