use TRUE and FALSE for flag conditionals; more story flags
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@@ -3,8 +3,8 @@ PokemonMansion_3F_MapScripts:: @ 81622A1
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.byte 0
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PokemonMansion_3F_MapScript1_1622A7:: @ 81622A7
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checkflag FLAG_0x26C
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call_if eq, EventScript_1A7E72
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checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
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call_if TRUE, EventScript_1A7E72
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end
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PokemonMansion_3F_EventScript_1622B1:: @ 81622B1
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