use TRUE and FALSE for flag conditionals; more story flags
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@@ -3,8 +3,8 @@ PokemonMansion_B1F_MapScripts:: @ 81622FC
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.byte 0
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PokemonMansion_B1F_MapScript1_162302:: @ 8162302
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checkflag FLAG_0x26C
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call_if eq, EventScript_1A7F4C
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checkflag FLAG_POKEMON_MANSION_SWITCH_STATE
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call_if TRUE, EventScript_1A7F4C
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end
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PokemonMansion_B1F_EventScript_16230C:: @ 816230C
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