use TRUE and FALSE for flag conditionals; more story flags
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@@ -22,10 +22,10 @@ Route16_NorthEntrance_2F_EventScript_1702E3:: @ 81702E3
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faceplayer
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call EventScript_17036F
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checkflag FLAG_0x2FD
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goto_if_eq EventScript_170365
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goto_if TRUE, EventScript_170365
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msgbox gUnknown_819FB0E, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_1A7AD1
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goto_if eq, EventScript_1A7AD1
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setvar VAR_0x8004, 0
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specialvar VAR_RESULT, Special_GetPokedexCount
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getnumberstring 2, VAR_0x8006
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@@ -35,7 +35,7 @@ Route16_NorthEntrance_2F_EventScript_1702E3:: @ 81702E3
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msgbox gUnknown_819FC15
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checkitemspace ITEM_AMULET_COIN, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_1A7AC7
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goto_if eq, EventScript_1A7AC7
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additem ITEM_AMULET_COIN, 1
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giveitemfanfaremsg gUnknown_819FC68, ITEM_AMULET_COIN
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setflag FLAG_0x2FD
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