use TRUE and FALSE for flag conditionals; more story flags
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@@ -6,10 +6,10 @@ Route2_EastBuilding_EventScript_16F67F:: @ 816F67F
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faceplayer
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call EventScript_16F70B
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checkflag FLAG_GOT_HM05
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goto_if_eq EventScript_16F701
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goto_if TRUE, EventScript_16F701
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msgbox gUnknown_819D64F, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_1A7AD1
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goto_if eq, EventScript_1A7AD1
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setvar VAR_0x8004, 0
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specialvar VAR_RESULT, Special_GetPokedexCount
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getnumberstring 2, VAR_0x8006
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@@ -19,7 +19,7 @@ Route2_EastBuilding_EventScript_16F67F:: @ 816F67F
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msgbox gUnknown_819D74E
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checkitemspace ITEM_HM05, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_1A7AC7
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goto_if eq, EventScript_1A7AC7
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additem ITEM_HM05, 1
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giveitemfanfaremsg gUnknown_819D7A1, ITEM_HM05
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setflag FLAG_GOT_HM05
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