use TRUE and FALSE for flag conditionals; more story flags
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@@ -5,17 +5,17 @@ SeafoamIslands_B3F_MapScripts:: @ 8162F4F
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SeafoamIslands_B3F_MapScript1_162F5A:: @ 8162F5A
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checkflag FLAG_0x2D2
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call_if lt, EventScript_162F6D
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call_if FALSE, EventScript_162F6D
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checkflag FLAG_0x2D2
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call_if eq, EventScript_162F94
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call_if TRUE, EventScript_162F94
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end
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EventScript_162F6D:: @ 8162F6D
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setvar VAR_0x4002, 0
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checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_1
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call_if lt, EventScript_162FF0
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call_if FALSE, EventScript_162FF0
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checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_2
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call_if lt, EventScript_162FF0
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call_if FALSE, EventScript_162FF0
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compare_var_to_value VAR_0x4002, 2
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call_if eq, EventScript_162F90
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return
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@@ -36,11 +36,11 @@ EventScript_162FA2:: @ 8162FA2
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lockall
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setvar VAR_0x4002, 0
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checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_1
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call_if lt, EventScript_162FF0
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call_if FALSE, EventScript_162FF0
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checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_2
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call_if lt, EventScript_162FF0
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call_if FALSE, EventScript_162FF0
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compare_var_to_value VAR_0x4002, 2
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goto_if_eq EventScript_16300C
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goto_if eq, EventScript_16300C
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getplayerxy VAR_0x8008, VAR_0x8009
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compare_var_to_value VAR_0x8008, 24
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call_if lt, EventScript_162FF6
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