use TRUE and FALSE for flag conditionals; more story flags
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@@ -78,7 +78,7 @@ SevenIsland_House_Room1_EventScript_170958:: @ 8170958
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compare_var_to_value VAR_RESULT, 1
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call_if eq, EventScript_17097D
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compare_var_to_value VAR_0x4001, 1
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goto_if_eq EventScript_170987
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goto_if eq, EventScript_170987
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msgbox gUnknown_81A049B
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release
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end
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@@ -93,17 +93,17 @@ EventScript_170987:: @ 8170987
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special sub_80CAAAC
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msgbox gUnknown_81A0598, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_170A11
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goto_if eq, EventScript_170A11
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call EventScript_170A1E
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_170A11
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goto_if eq, EventScript_170A11
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msgbox gUnknown_81A0788, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_170A11
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goto_if eq, EventScript_170A11
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special LoadPlayerParty
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call EventScript_1A4EAF
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_170A11
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goto_if eq, EventScript_170A11
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special SavePlayerParty
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special sub_80A03D8
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msgbox gUnknown_81A07C4
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