use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,7 +4,7 @@ SevenIsland_SevaultCanyon_House_MapScripts:: @ 8172182
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SevenIsland_SevaultCanyon_House_EventScript_172183:: @ 8172183
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lock
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checkflag FLAG_TEMP_2
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goto_if_eq EventScript_172211
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goto_if TRUE, EventScript_172211
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playbgm MUS_P_SCHOOL, 0
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applymovement 1, Movement_172231
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waitmovement 0
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@@ -16,7 +16,7 @@ SevenIsland_SevaultCanyon_House_EventScript_172183:: @ 8172183
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textcolor 3
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msgbox gUnknown_81A4DAF, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_172225
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goto_if eq, EventScript_172225
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msgbox gUnknown_81A4DD8
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closemessage
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call EventScript_1A6675
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