use TRUE and FALSE for flag conditionals; more story flags

This commit is contained in:
PikalaxALT
2019-10-20 21:24:16 -04:00
parent 6b503e306d
commit 9aa5709329
166 changed files with 1167 additions and 1165 deletions
@@ -4,7 +4,7 @@ SevenIsland_SevaultCanyon_House_MapScripts:: @ 8172182
SevenIsland_SevaultCanyon_House_EventScript_172183:: @ 8172183
lock
checkflag FLAG_TEMP_2
goto_if_eq EventScript_172211
goto_if TRUE, EventScript_172211
playbgm MUS_P_SCHOOL, 0
applymovement 1, Movement_172231
waitmovement 0
@@ -16,7 +16,7 @@ SevenIsland_SevaultCanyon_House_EventScript_172183:: @ 8172183
textcolor 3
msgbox gUnknown_81A4DAF, MSGBOX_YESNO
compare_var_to_value VAR_RESULT, 0
goto_if_eq EventScript_172225
goto_if eq, EventScript_172225
msgbox gUnknown_81A4DD8
closemessage
call EventScript_1A6675