use TRUE and FALSE for flag conditionals; more story flags
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@@ -13,7 +13,7 @@ SevenIsland_TrainerTower_Lobby_MapScript1_164853:: @ 8164853
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setvar VAR_0x8004, 18
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special sub_815D9E8
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_164886
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goto_if eq, EventScript_164886
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setvar VAR_0x4000, 0
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setobjectxy 255, 9, 7
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applymovement 255, Movement_164AD4
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@@ -112,7 +112,7 @@ SevenIsland_TrainerTower_Lobby_EventScript_164966:: @ 8164966
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setvar VAR_0x8004, 20
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special sub_815D9E8
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compare_var_to_value VAR_RESULT, 1
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goto_if_eq EventScript_164988
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goto_if eq, EventScript_164988
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msgbox gUnknown_817C9A2
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goto EventScript_164990
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@@ -126,7 +126,7 @@ EventScript_164990:: @ 8164990
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SevenIsland_TrainerTower_Lobby_EventScript_164992:: @ 8164992
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special sub_8110AB4
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compare_var_to_value VAR_RESULT, 2
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goto_if_eq EventScript_1A7AE0
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goto_if eq, EventScript_1A7AE0
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lock
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faceplayer
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message Text_1A6211
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@@ -159,7 +159,7 @@ SevenIsland_TrainerTower_Lobby_EventScript_1649CE:: @ 81649CE
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setvar VAR_0x8004, 17
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special sub_815D9E8
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_164A00
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goto_if eq, EventScript_164A00
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msgbox gUnknown_817C7D9
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goto EventScript_164A08
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