use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,14 +4,14 @@ SilphCo_11F_MapScripts:: @ 8161DEE
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SilphCo_11F_MapScript1_161DF4:: @ 8161DF4
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checkflag FLAG_0x28D
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call_if lt, EventScript_1A8504
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call_if FALSE, EventScript_1A8504
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end
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SilphCo_11F_EventScript_161DFE:: @ 8161DFE
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lock
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faceplayer
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checkflag FLAG_0x250
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goto_if_eq EventScript_161E75
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checkflag FLAG_GOT_MASTER_BALL_FROM_SILPH
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goto_if TRUE, EventScript_161E75
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checkplayergender
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compare_var_to_value VAR_RESULT, 0
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call_if eq, EventScript_161E59
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@@ -19,11 +19,11 @@ SilphCo_11F_EventScript_161DFE:: @ 8161DFE
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call_if eq, EventScript_161E62
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checkitemspace ITEM_MASTER_BALL, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_161E6B
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goto_if eq, EventScript_161E6B
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additem ITEM_MASTER_BALL, 1
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giveitemfanfaremsg gUnknown_8176FBD, ITEM_MASTER_BALL, 1, MUS_FAN5
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msgbox gUnknown_8176FEB
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setflag FLAG_0x250
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setflag FLAG_GOT_MASTER_BALL_FROM_SILPH
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release
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end
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