use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,7 +4,7 @@ SixIsland_RuinValley_MapScripts:: @ 8168B53
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SixIsland_RuinValley_MapScript1_168B59:: @ 8168B59
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checkflag FLAG_0x2E3
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call_if eq, EventScript_168B63
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call_if TRUE, EventScript_168B63
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end
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EventScript_168B63:: @ 8168B63
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@@ -25,10 +25,10 @@ SixIsland_RuinValley_EventScript_168B6D:: @ 8168B6D
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SixIsland_RuinValley_EventScript_168B94:: @ 8168B94
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lockall
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checkflag FLAG_0x2E3
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goto_if_eq EventScript_168BC1
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goto_if TRUE, EventScript_168BC1
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msgbox gUnknown_818BDC0, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_168BCB
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goto_if eq, EventScript_168BCB
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msgbox gUnknown_818BE11
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braillemessage gUnknown_81A929B
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waitbuttonpress
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