use TRUE and FALSE for flag conditionals; more story flags

This commit is contained in:
PikalaxALT
2019-10-20 21:24:16 -04:00
parent 6b503e306d
commit 9aa5709329
166 changed files with 1167 additions and 1165 deletions
+21 -21
View File
@@ -10,37 +10,37 @@ TwoIsland_MapScript1_16756A:: @ 816756A
EventScript_167576:: @ 8167576
checkflag FLAG_0x844
goto_if_eq EventScript_167597
goto_if TRUE, EventScript_167597
checkflag FLAG_SYS_GAME_CLEAR
goto_if_eq EventScript_1675B8
goto_if TRUE, EventScript_1675B8
checkflag FLAG_0x2A3
goto_if_eq EventScript_1675D9
goto_if TRUE, EventScript_1675D9
goto EventScript_1675E8
end
EventScript_167597:: @ 8167597
checkflag FLAG_0x29D
goto_if lt, EventScript_1675EE
goto_if FALSE, EventScript_1675EE
checkflag FLAG_0x29E
goto_if lt, EventScript_1675F4
goto_if FALSE, EventScript_1675F4
checkflag FLAG_0x29F
goto_if lt, EventScript_1675FD
goto_if FALSE, EventScript_1675FD
goto EventScript_167606
end
EventScript_1675B8:: @ 81675B8
checkflag FLAG_0x29D
goto_if lt, EventScript_1675EE
goto_if FALSE, EventScript_1675EE
checkflag FLAG_0x2A3
goto_if lt, EventScript_1675EE
goto_if FALSE, EventScript_1675EE
checkflag FLAG_0x29E
goto_if lt, EventScript_1675F4
goto_if FALSE, EventScript_1675F4
goto EventScript_1675FD
end
EventScript_1675D9:: @ 81675D9
checkflag FLAG_0x29D
goto_if lt, EventScript_1675EE
goto_if FALSE, EventScript_1675EE
goto EventScript_1675F4
end
@@ -70,21 +70,21 @@ EventScript_167606:: @ 8167606
TwoIsland_EventScript_16760F:: @ 816760F
special sub_8110AB4
compare_var_to_value VAR_RESULT, 2
goto_if_eq EventScript_1A7AE0
goto_if eq, EventScript_1A7AE0
lock
faceplayer
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 4
goto_if_eq EventScript_167646
goto_if eq, EventScript_167646
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 3
goto_if_eq EventScript_16765E
goto_if eq, EventScript_16765E
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 2
goto_if_eq EventScript_167676
goto_if eq, EventScript_167676
goto EventScript_16768E
end
EventScript_167646:: @ 8167646
checkflag FLAG_0x2A0
goto_if_eq EventScript_1676A6
goto_if TRUE, EventScript_1676A6
setflag FLAG_0x2A0
message Text_181CAE
waitmessage
@@ -93,7 +93,7 @@ EventScript_167646:: @ 8167646
EventScript_16765E:: @ 816765E
checkflag FLAG_0x29F
goto_if_eq EventScript_1676A6
goto_if TRUE, EventScript_1676A6
setflag FLAG_0x29F
message Text_181C77
waitmessage
@@ -102,7 +102,7 @@ EventScript_16765E:: @ 816765E
EventScript_167676:: @ 8167676
checkflag FLAG_0x29E
goto_if_eq EventScript_1676A6
goto_if TRUE, EventScript_1676A6
setflag FLAG_0x29E
message Text_181B7C
waitmessage
@@ -111,7 +111,7 @@ EventScript_167676:: @ 8167676
EventScript_16768E:: @ 816768E
checkflag FLAG_0x29D
goto_if_eq EventScript_1676A6
goto_if TRUE, EventScript_1676A6
setflag FLAG_0x29D
message Text_181AFE
waitmessage
@@ -122,11 +122,11 @@ EventScript_1676A6:: @ 81676A6
message Text_1A6211
waitmessage
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 4
goto_if_eq EventScript_167728
goto_if eq, EventScript_167728
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 3
goto_if_eq EventScript_167708
goto_if eq, EventScript_167708
compare_var_to_value VAR_MAP_SCENE_TWO_ISLAND, 2
goto_if_eq EventScript_1676EC
goto_if eq, EventScript_1676EC
goto EventScript_1676D3
end