use TRUE and FALSE for flag conditionals; more story flags
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@@ -5,7 +5,7 @@ ViridianCity_Mart_MapScripts:: @ 816A1D3
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ViridianCity_Mart_MapScript1_16A1DE:: @ 816A1DE
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checkflag FLAG_SYS_POKEDEX_GET
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goto_if lt, EventScript_16A1E8
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goto_if FALSE, EventScript_16A1E8
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end
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EventScript_16A1E8:: @ 816A1E8
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@@ -55,10 +55,10 @@ ViridianCity_Mart_EventScript_16A268:: @ 816A268
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lock
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faceplayer
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compare_var_to_value VAR_MAP_SCENE_VIRIDIAN_CITY_MART, 1
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goto_if_eq EventScript_16A2A4
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goto_if eq, EventScript_16A2A4
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special sub_8110AB4
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compare_var_to_value VAR_RESULT, 2
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goto_if_eq EventScript_1A7AE0
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goto_if eq, EventScript_1A7AE0
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message Text_1A6211
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waitmessage
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pokemart Items_16A298
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