Finish naming_screen
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+6
-6
@@ -767,12 +767,12 @@ const u8 gText_SaveFailedScreen_SaveCompleted[] = _("Save completed.\n“Please
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const u8 gUnknown_8418E36[] = _("れんらくせん");
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const u8 gUnknown_8418E3D[] = _("ひみつきち");
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const u8 gUnknown_8418E43[] = _("アジト");
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const u8 gUnknown_8418E47[] = _("YOUR NAME?");
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const u8 gUnknown_8418E52[] = _("BOX NAME?");
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const u8 gUnknown_8418E5C[] = _("'s nickname?");
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const u8 gUnknown_8418E69[] = _("RIVAL's NAME?");
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const u8 gUnknown_8418E77[] = _("{DPAD_ANY}MOVE {A_BUTTON}OK {B_BUTTON}BACK");
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const u8 gUnknown_8418E8A[] = _("");
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const u8 gText_YourName[] = _("YOUR NAME?");
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const u8 gText_BoxName[] = _("BOX NAME?");
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const u8 gText_PkmnsNickname[] = _("'s nickname?");
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const u8 gText_RivalsName[] = _("RIVAL's NAME?");
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const u8 gText_MoveOkBack[] = _("{DPAD_ANY}MOVE {A_BUTTON}OK {B_BUTTON}BACK");
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const u8 gText_AlphabetUpperLower[] = _("");
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const u8 gText_RegionMap_Space[] = _(" ");
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const u8 gText_RegionMap_AButtonGuide[] = _("{A_BUTTON}GUIDE");
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const u8 gText_RegionMap_AButtonCancel[] = _("{A_BUTTON}CANCEL");
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