Remove address comments
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+10
-10
@@ -1,4 +1,4 @@
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Std_MsgboxNPC:: @ 81A4E3F
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Std_MsgboxNPC::
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lock
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faceplayer
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message 0x0
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@@ -7,7 +7,7 @@ Std_MsgboxNPC:: @ 81A4E3F
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release
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return
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Std_MsgboxSign:: @ 81A4E4A
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Std_MsgboxSign::
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lockall
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message 0x0
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waitmessage
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@@ -15,19 +15,19 @@ Std_MsgboxSign:: @ 81A4E4A
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releaseall
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return
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Std_MsgboxDefault:: @ 81A4E54
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Std_MsgboxDefault::
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message 0x0
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waitmessage
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waitbuttonpress
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return
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Std_MsgboxYesNo:: @ 81A4E5C
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Std_MsgboxYesNo::
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message 0x0
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waitmessage
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yesnobox 20, 8
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return
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Std_ReceivedItem:: @ 81A4E66
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Std_ReceivedItem::
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textcolor 3
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compare VAR_0x8002, MUS_LEVEL_UP
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call_if_eq EventScript_ReceivedItemFanfare1
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@@ -42,22 +42,22 @@ Std_ReceivedItem:: @ 81A4E66
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call EventScript_RestorePrevTextColor
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return
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EventScript_ReceivedItemFanfare1:: @ 81A4EA2
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EventScript_ReceivedItemFanfare1::
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playfanfare MUS_LEVEL_UP
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return
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EventScript_ReceivedItemFanfare2:: @ 81A4EA6
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EventScript_ReceivedItemFanfare2::
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playfanfare MUS_OBTAIN_KEY_ITEM
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return
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EventScript_ReceivedItemWaitFanfare:: @ 81A4EAA
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EventScript_ReceivedItemWaitFanfare::
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delay 50
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return
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EventScript_UnusedReturn:: @ 81A4EAE
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EventScript_UnusedReturn::
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return
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EventScript_AskSaveGame:: @ 81A4EAF
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EventScript_AskSaveGame::
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special Field_AskSaveTheGame
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waitstate
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return
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