polish and bug fix
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+3
-3
@@ -35,14 +35,14 @@ void BlitMoveInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
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// menu
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s8 Menu_ProcessInputGridLayout(void);
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u8 MultichoiceGridInitCursor(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 cols, u8 rows, u8 cursorPos);
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void MultichoiceGridPrintItems(u8 windowId, u8 fontId, u8 itemWidth, u8 itemHeight, u8 cols, u8 rows, const struct MenuAction *strs);
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u8 MultichoiceGrid_InitCursor(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 cols, u8 rows, u8 cursorPos);
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void MultichoiceGrid_PrintItems(u8 windowId, u8 fontId, u8 itemWidth, u8 itemHeight, u8 cols, u8 rows, const struct MenuAction *strs);
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void DestroyYesNoMenu(void);
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s8 Menu_ProcessInputNoWrapClearOnChoose(void);
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void CreateYesNoMenu(const struct WindowTemplate *window, u8 fontId, u8 left, u8 top, u16 baseTileNum, u8 paletteNum, u8 initialCursorPos);
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void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *orderArray);
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void UnionRoomAndTradeMenuPrintOptions(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const struct MenuAction *strs);
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void PrintMultichoiceListItems(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, u8 letterSpacing, u8 lineSpacing);
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void MultichoiceList_PrintItems(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, u8 letterSpacing, u8 lineSpacing);
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void PrintTextArray(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs);
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s8 Menu_ProcessInputNoWrapAround_other(void);
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s8 Menu_ProcessInput_other(void);
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+1
-1
@@ -43,7 +43,7 @@ struct PaletteFadeControl
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extern struct PaletteFadeControl gPaletteFade;
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extern u32 gPlttBufferTransferPending;
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extern u8 *gPaletteDecompressionBuffer;
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extern u8 *gUnknown_203AAB0;
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extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
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@@ -12,7 +12,6 @@ void StopMapMusic(void);
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void FadeOutMapMusic(u8 speed);
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void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
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void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
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void FadeInNewMapMusic(u16 songNum, u8 speed);
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bool8 IsNotWaitingForBGMStop(void);
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void PlayFanfareByFanfareNum(u8 fanfareNum);
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bool8 WaitFanfare(bool8 stop);
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