document minigame_countdown.c

This commit is contained in:
PikalaxALT
2020-02-11 13:43:14 -05:00
parent 354d837d6f
commit 9ff146b0bc
8 changed files with 152 additions and 141 deletions
+2 -2
View File
@@ -1431,7 +1431,7 @@ static void sub_80EDB70(struct IntroSequenceData * this)
{
this->field_0018->pos1.x += this->field_0018->pos2.x;
this->field_0018->pos1.y += this->field_0018->pos2.y;
sub_8007FFC(this->field_0018, 0, 0x2A);
obj_pos2_update_enable(this->field_0018, 0, 0x2A);
this->field_0018->callback = SpriteCallbackDummy;
StartSpriteAffineAnim(this->field_0018, 1);
}
@@ -1448,7 +1448,7 @@ static void sub_80EDBAC(struct IntroSequenceData * this)
{
StartSpriteAffineAnim(this->field_0028[i], 1);
this->field_0028[i]->callback = nullsub_83;
sub_8007FFC(this->field_0028[i], gUnknown_840BBB8[i][0], gUnknown_840BBB8[i][1]);
obj_pos2_update_enable(this->field_0028[i], gUnknown_840BBB8[i][0], gUnknown_840BBB8[i][1]);
}
}
+91 -80
View File
@@ -5,72 +5,83 @@
#include "trig.h"
#include "constants/songs.h"
void sub_815F1AC(u8 taskId);
bool32 sub_815F2AC(u8 spriteId);
void sub_815F3E0(u8 spriteId1, u8 spriteId2, u8 spriteId3);
bool32 sub_815F444(u8 spriteId);
void sub_815F470(struct Sprite * sprite);
void sub_815F564(u16 tilesTag, u16 palTag);
u8 sub_815F5BC(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority);
void sub_815F610(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p);
static void Task_MinigameCountdown(u8 taskId);
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
static bool32 IsStartGraphicAnimRunning(u8 spriteId);
static void SpriteCB_Start(struct Sprite * sprite);
static void Load321StartGfx(u16 tilesTag, u16 palTag);
static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority);
static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p);
void sub_815F138(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
#define tState data[0]
#define tTilesTag data[2]
#define tPalTag data[3]
#define tX data[4]
#define tY data[5]
#define tSubpriority data[6]
#define tSpriteId1 data[7]
#define tSpriteId2 data[8]
#define tSpriteId3 data[9]
void StartMinigameCountdown(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
u8 taskId = CreateTask(sub_815F1AC, 80);
gTasks[taskId].data[2] = tilesTag;
gTasks[taskId].data[3] = palTag;
gTasks[taskId].data[4] = x;
gTasks[taskId].data[5] = y;
gTasks[taskId].data[6] = subpriority;
u8 taskId = CreateTask(Task_MinigameCountdown, 80);
gTasks[taskId].tTilesTag = tilesTag;
gTasks[taskId].tPalTag = palTag;
gTasks[taskId].tX = x;
gTasks[taskId].tY = y;
gTasks[taskId].tSubpriority = subpriority;
}
bool8 sub_815F198(void)
bool8 IsMinigameCountdownRunning(void)
{
return FuncIsActiveTask(sub_815F1AC);
return FuncIsActiveTask(Task_MinigameCountdown);
}
void sub_815F1AC(u8 taskId)
static void Task_MinigameCountdown(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (data[0])
switch (tState)
{
case 0:
sub_815F564(data[2], data[3]);
data[7] = sub_815F5BC(data[2], data[3], data[4], data[5], data[6]);
sub_815F610(data[2], data[3], data[4], data[5], data[6], &data[8], &data[9]);
data[0]++;
Load321StartGfx(tTilesTag, tPalTag);
tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
tState++;
break;
case 1:
if (!sub_815F2AC(data[7]))
if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
{
sub_815F3E0(data[7], data[8], data[9]);
FreeSpriteOamMatrix(&gSprites[data[7]]);
DestroySprite(&gSprites[data[7]]);
data[0]++;
StartStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
DestroySprite(&gSprites[tSpriteId1]);
tState++;
}
break;
case 2:
if (!sub_815F444(data[8]))
if (!IsStartGraphicAnimRunning(tSpriteId2))
{
DestroySprite(&gSprites[data[8]]);
DestroySprite(&gSprites[data[9]]);
FreeSpriteTilesByTag(data[2]);
FreeSpritePaletteByTag(data[3]);
DestroySprite(&gSprites[tSpriteId2]);
DestroySprite(&gSprites[tSpriteId3]);
FreeSpriteTilesByTag(tTilesTag);
FreeSpritePaletteByTag(tPalTag);
DestroyTask(taskId);
}
break;
}
}
bool32 sub_815F2AC(u8 spriteId)
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
{
struct Sprite * sprite = &gSprites[spriteId];
switch (sprite->data[0])
{
case 0:
sub_8007FFC(sprite, 0x800, 0x1A);
// some sort of affine transform; x transform disabled
obj_pos2_update_enable(sprite, 0x800, 0x1A);
sprite->data[0]++;
// fallthrough
case 1:
@@ -134,22 +145,22 @@ bool32 sub_815F2AC(u8 spriteId)
return TRUE;
}
void sub_815F3E0(u8 spriteId1, u8 spriteId2, u8 spriteId3)
static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
gSprites[spriteId2].pos2.y = -40;
gSprites[spriteId3].pos2.y = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = sub_815F470;
gSprites[spriteId3].callback = sub_815F470;
gSprites[spriteId2].callback = SpriteCB_Start;
gSprites[spriteId3].callback = SpriteCB_Start;
}
bool32 sub_815F444(u8 spriteId)
static bool32 IsStartGraphicAnimRunning(u8 spriteId)
{
return gSprites[spriteId].callback == sub_815F470;
return gSprites[spriteId].callback == SpriteCB_Start;
}
void sub_815F470(struct Sprite * sprite)
static void SpriteCB_Start(struct Sprite * sprite)
{
s16 * data = sprite->data;
s32 y;
@@ -200,103 +211,103 @@ void sub_815F470(struct Sprite * sprite)
}
}
const u16 gUnknown_847A328[] = INCBIN_U16("data/graphics/unk_847a348.gbapal");
const u16 gUnknown_847A348[] = INCBIN_U16("data/graphics/unk_847a348.4bpp.lz");
static const u16 sSpritePal_321Start[] = INCBIN_U16("data/graphics/unk_847a348.gbapal");
static const u16 sSpriteSheet_321Start[] = INCBIN_U16("data/graphics/unk_847a348.4bpp.lz");
void sub_815F564(u16 tilesTag, u16 palTag)
static void Load321StartGfx(u16 tilesTag, u16 palTag)
{
struct CompressedSpriteSheet spriteSheet = {(const void *)gUnknown_847A348, 0xE00};
struct SpritePalette spritePalette = {gUnknown_847A328};
struct CompressedSpriteSheet spriteSheet = {(const void *)sSpriteSheet_321Start, 0xE00};
struct SpritePalette spritePalette = {sSpritePal_321Start};
spriteSheet.tag = tilesTag;
spritePalette.tag = palTag;
LoadCompressedSpriteSheet(&spriteSheet);
LoadSpritePalette(&spritePalette);
}
const struct OamData gOamData_847A7AC = {
static const struct OamData sOamData_Numbers = {
.affineMode = ST_OAM_AFFINE_DOUBLE,
.shape = ST_OAM_SQUARE,
.size = 2
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32)
};
const struct OamData gOamData_847A7B4 = {
static const struct OamData sOamData_Start = {
.affineMode = ST_OAM_AFFINE_OFF,
.shape = ST_OAM_H_RECTANGLE,
.size = 3
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32)
};
const union AnimCmd gUnknown_847A7BC[] = {
static const union AnimCmd sAnim_Numbers_Three[] = {
ANIMCMD_FRAME( 0, 1),
ANIMCMD_END
};
const union AnimCmd gUnknown_847A7C4[] = {
static const union AnimCmd sAnim_Numbers_Two[] = {
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
const union AnimCmd gUnknown_847A7CC[] = {
static const union AnimCmd sAnim_Numbers_One[] = {
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
const union AnimCmd *const gUnknown_847A7D4[] = {
gUnknown_847A7BC,
gUnknown_847A7C4,
gUnknown_847A7CC
static const union AnimCmd *const sAnimTable_Numbers[] = {
sAnim_Numbers_Three,
sAnim_Numbers_Two,
sAnim_Numbers_One
};
const union AnimCmd gUnknown_847A7E0[] = {
static const union AnimCmd sAnim_StartLeft[] = {
ANIMCMD_FRAME(48, 1),
ANIMCMD_END
};
const union AnimCmd gUnknown_847A7E8[] = {
static const union AnimCmd sAnim_StartRight[] = {
ANIMCMD_FRAME(80, 1),
ANIMCMD_END
};
const union AnimCmd *const gUnknown_847A7F0[] = {
gUnknown_847A7E0,
gUnknown_847A7E8
static const union AnimCmd *const sAnimTable_Start[] = {
sAnim_StartLeft,
sAnim_StartRight
};
const union AffineAnimCmd gUnknown_847A7F8[] = {
static const union AffineAnimCmd sAffineAnim_Numbers_0[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
const union AffineAnimCmd gUnknown_847A808[] = {
static const union AffineAnimCmd sAffineAnim_Numbers_1[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0x10, -0x10, 0, 8),
AFFINEANIMCMD_END
};
const union AffineAnimCmd gUnknown_847A820[] = {
static const union AffineAnimCmd sAffineAnim_Numbers_2[] = {
AFFINEANIMCMD_FRAME(-0x12, 0x12, 0, 8),
AFFINEANIMCMD_END
};
const union AffineAnimCmd gUnknown_847A830[] = {
static const union AffineAnimCmd sAffineAnim_Numbers_3[] = {
AFFINEANIMCMD_FRAME( 0x6, -0x6, 0, 8),
AFFINEANIMCMD_FRAME( -0x4, 0x4, 0, 8),
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
const union AffineAnimCmd *const gUnknown_847A850[] = {
gUnknown_847A7F8,
gUnknown_847A808,
gUnknown_847A820,
gUnknown_847A830
static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] = {
sAffineAnim_Numbers_0,
sAffineAnim_Numbers_1,
sAffineAnim_Numbers_2,
sAffineAnim_Numbers_3
};
u8 sub_815F5BC(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
static u8 CreateNumberSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate spriteTemplate = {
.oam = &gOamData_847A7AC,
.anims = gUnknown_847A7D4,
.affineAnims = gUnknown_847A850,
.oam = &sOamData_Numbers,
.anims = sAnimTable_Numbers,
.affineAnims = sAffineAnimTable_Numbers,
.callback = SpriteCallbackDummy
};
spriteTemplate.tileTag = tilesTag;
@@ -304,11 +315,11 @@ u8 sub_815F5BC(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority)
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
void sub_815F610(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p)
static void CreateStartSprite(u16 tilesTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 * spriteId2_p, s16 * spriteId3_p)
{
struct SpriteTemplate spriteTemplate = {
.oam = &gOamData_847A7B4,
.anims = gUnknown_847A7F0,
.oam = &sOamData_Start,
.anims = sAnimTable_Start,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
+50 -50
View File
@@ -250,47 +250,47 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
AffineAnimCmd_frame,
};
static const s32 sUnknown_082EC6F4[3][4][2] =
static const s32 sOamDimensionsCopy[3][4][2] =
{
{
{8, 8},
{0x10, 0x10},
{0x20, 0x20},
{0x40, 0x40},
[ST_OAM_SQUARE] = {
[ST_OAM_SIZE_0] = { 8, 8}, // SPRITE_SIZE_8x8
[ST_OAM_SIZE_1] = {16, 16}, // SPRITE_SIZE_16x16
[ST_OAM_SIZE_2] = {32, 32}, // SPRITE_SIZE_32x32
[ST_OAM_SIZE_3] = {64, 64}, // SPRITE_SIZE_64x64
},
{
{0x10, 8},
{0x20, 8},
{0x20, 0x10},
{0x40, 0x20},
[ST_OAM_H_RECTANGLE] = {
[ST_OAM_SIZE_0] = {16, 8}, // SPRITE_SIZE_16x8
[ST_OAM_SIZE_1] = {32, 8}, // SPRITE_SIZE_32x8
[ST_OAM_SIZE_2] = {32, 16}, // SPRITE_SIZE_32x16
[ST_OAM_SIZE_3] = {64, 32}, // SPRITE_SIZE_64x32
},
{
{8, 0x10},
{8, 0x20},
{0x10, 0x20},
{0x20, 0x40},
[ST_OAM_V_RECTANGLE] = {
[ST_OAM_SIZE_0] = { 8, 16}, // SPRITE_SIZE_8x16
[ST_OAM_SIZE_1] = { 8, 32}, // SPRITE_SIZE_8x32
[ST_OAM_SIZE_2] = {16, 32}, // SPRITE_SIZE_16x32
[ST_OAM_SIZE_3] = {32, 64}, // SPRITE_SIZE_32x64
},
};
static const struct OamDimensions sOamDimensions[3][4] =
{
{ // square
{ 8, 8 },
{ 16, 16 },
{ 32, 32 },
{ 64, 64 },
[ST_OAM_SQUARE] = {
[ST_OAM_SIZE_0] = { 8, 8}, // SPRITE_SIZE_8x8
[ST_OAM_SIZE_1] = {16, 16}, // SPRITE_SIZE_16x16
[ST_OAM_SIZE_2] = {32, 32}, // SPRITE_SIZE_32x32
[ST_OAM_SIZE_3] = {64, 64}, // SPRITE_SIZE_64x64
},
{ // horizontal rectangle
{ 16, 8 },
{ 32, 8 },
{ 32, 16 },
{ 64, 32 },
[ST_OAM_H_RECTANGLE] = {
[ST_OAM_SIZE_0] = {16, 8}, // SPRITE_SIZE_16x8
[ST_OAM_SIZE_1] = {32, 8}, // SPRITE_SIZE_32x8
[ST_OAM_SIZE_2] = {32, 16}, // SPRITE_SIZE_32x16
[ST_OAM_SIZE_3] = {64, 32}, // SPRITE_SIZE_64x32
},
{ // vertical rectangle
{ 8, 16 },
{ 8, 32 },
{ 16, 32 },
{ 32, 64 },
[ST_OAM_V_RECTANGLE] = {
[ST_OAM_SIZE_0] = { 8, 16}, // SPRITE_SIZE_8x16
[ST_OAM_SIZE_1] = { 8, 32}, // SPRITE_SIZE_8x32
[ST_OAM_SIZE_2] = {16, 32}, // SPRITE_SIZE_16x32
[ST_OAM_SIZE_3] = {32, 64}, // SPRITE_SIZE_32x64
},
};
@@ -1222,43 +1222,43 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
return matrixNum;
}
void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3)
void obj_pos2_update_enable(struct Sprite* sprite, s16 a2, s16 a3)
{
sprite->data[6] = a2;
sprite->data[7] = a3;
sprite->flags_f = 1;
}
s32 sub_800800C(s32 a0, s32 a1, s32 a2)
static s32 affine_get_new_pos2(s32 baseDim, s32 xformed, s32 modifier)
{
s32 subResult, var1;
s32 subResult, shiftResult;
subResult = a1 - a0;
subResult = xformed - baseDim;
if (subResult < 0)
var1 = -(subResult) >> 9;
shiftResult = -(subResult) >> 9;
else
var1 = -(subResult >> 9);
return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1);
shiftResult = -(subResult >> 9);
return modifier - ((u32)(modifier * xformed) / (u32)(baseDim) + shiftResult);
}
void obj_update_pos2(struct Sprite *sprite, s32 a1, s32 a2)
static void obj_update_pos2(struct Sprite *sprite, s32 xmod, s32 ymod)
{
s32 var0, var1, var2;
s32 dim, baseDim, xFormed;
u32 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800)
if (xmod != 0x800)
{
var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][0];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = sub_800800C(var1, var2, a1);
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][0];
baseDim = dim << 8;
xFormed = (dim << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = affine_get_new_pos2(baseDim, xFormed, xmod);
}
if (a2 != 0x800)
if (ymod != 0x800)
{
var0 = sUnknown_082EC6F4[sprite->oam.shape][sprite->oam.size][1];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = sub_800800C(var1, var2, a2);
dim = sOamDimensionsCopy[sprite->oam.shape][sprite->oam.size][1];
baseDim = dim << 8;
xFormed = (dim << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = affine_get_new_pos2(baseDim, xFormed, ymod);
}
}