through SetContinueGameWarpToDynamicWarp

This commit is contained in:
PikalaxALT
2020-03-27 17:21:00 -04:00
parent 71c003dcdb
commit a03906a1a3
14 changed files with 201 additions and 722 deletions
+2 -2
View File
@@ -743,8 +743,8 @@ struct SaveBlock1
{
/*0x0000*/ struct Coords16 pos;
/*0x0004*/ struct WarpData location;
/*0x000C*/ struct WarpData warp1;
/*0x0014*/ struct WarpData warp2;
/*0x000C*/ struct WarpData continueGameWarp;
/*0x0014*/ struct WarpData dynamicWarp;
/*0x001C*/ struct WarpData lastHealLocation;
/*0x0024*/ struct WarpData escapeWarp;
/*0x002C*/ u16 savedMusic;
+1 -1
View File
@@ -11,7 +11,7 @@ struct HealLocation
s16 y;
};
const struct HealLocation *GetHealLocationPointer(u32 loc);
const struct HealLocation *GetHealLocation(u32 loc);
void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp);
#endif // GUARD_HEAL_LOCATION_H
+6 -6
View File
@@ -82,8 +82,8 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E2C(s8, s8, s8, s8, s8);
void sub_8084E80(s8, s8, s8, s8, s8);
void sub_8084EBC(s16, s16);
void sub_80555E0(void);
void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
void SetWarpDestinationToEscapeWarp(void);
void SetWarpDestinationToLastHealLocation(void);
u8 IsMapTypeOutdoors(u8 mapType);
void Overworld_ClearSavedMusic(void);
bool32 sub_8056124(u16 song);
@@ -107,7 +107,7 @@ void CB2_ReturnToField(void);
bool32 sub_8087598(void);
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
void WarpIntoMap(void);
u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
void sub_8086194(void);
void sub_8084CCC(u8 spawn);
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
@@ -173,12 +173,12 @@ void CB2_ReturnToFieldWithOpenMenu(void);
void CB2_WhiteOut(void);
void c2_8056854(void);
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void sub_8055778(int);
void SetContinueGameWarpToDynamicWarp(int);
void sub_8055738(u8 loc);
void SetContinueGameWarpToHealLocation(u8 loc);
void sub_8056078(void *, void *);
void sub_805546C(u8 a0);
void SetWarpDestinationToHealLocation(u8 a0);
bool32 sub_80582E0(void);
bool32 sub_8058274(void);
u8 GetCurrentMapBattleScene(void);