through SetContinueGameWarpToDynamicWarp
This commit is contained in:
+2
-2
@@ -743,8 +743,8 @@ struct SaveBlock1
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{
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/*0x0000*/ struct Coords16 pos;
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/*0x0004*/ struct WarpData location;
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/*0x000C*/ struct WarpData warp1;
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/*0x0014*/ struct WarpData warp2;
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/*0x000C*/ struct WarpData continueGameWarp;
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/*0x0014*/ struct WarpData dynamicWarp;
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/*0x001C*/ struct WarpData lastHealLocation;
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/*0x0024*/ struct WarpData escapeWarp;
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/*0x002C*/ u16 savedMusic;
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@@ -11,7 +11,7 @@ struct HealLocation
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s16 y;
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};
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const struct HealLocation *GetHealLocationPointer(u32 loc);
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const struct HealLocation *GetHealLocation(u32 loc);
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void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp);
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#endif // GUARD_HEAL_LOCATION_H
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+6
-6
@@ -82,8 +82,8 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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void sub_8084E80(s8, s8, s8, s8, s8);
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void sub_8084EBC(s16, s16);
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void sub_80555E0(void);
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void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
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void SetWarpDestinationToEscapeWarp(void);
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void SetWarpDestinationToLastHealLocation(void);
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u8 IsMapTypeOutdoors(u8 mapType);
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void Overworld_ClearSavedMusic(void);
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bool32 sub_8056124(u16 song);
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@@ -107,7 +107,7 @@ void CB2_ReturnToField(void);
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bool32 sub_8087598(void);
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void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
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void WarpIntoMap(void);
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u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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void sub_8086194(void);
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void sub_8084CCC(u8 spawn);
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void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
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@@ -173,12 +173,12 @@ void CB2_ReturnToFieldWithOpenMenu(void);
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void CB2_WhiteOut(void);
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void c2_8056854(void);
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void ApplyNewEncryptionKeyToGameStats(u32 newKey);
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void sub_8055778(int);
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void SetContinueGameWarpToDynamicWarp(int);
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void sub_8055738(u8 loc);
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void SetContinueGameWarpToHealLocation(u8 loc);
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void sub_8056078(void *, void *);
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void sub_805546C(u8 a0);
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void SetWarpDestinationToHealLocation(u8 a0);
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bool32 sub_80582E0(void);
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bool32 sub_8058274(void);
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u8 GetCurrentMapBattleScene(void);
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