through SetContinueGameWarpToDynamicWarp
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+2
-2
@@ -743,8 +743,8 @@ struct SaveBlock1
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{
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/*0x0000*/ struct Coords16 pos;
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/*0x0004*/ struct WarpData location;
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/*0x000C*/ struct WarpData warp1;
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/*0x0014*/ struct WarpData warp2;
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/*0x000C*/ struct WarpData continueGameWarp;
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/*0x0014*/ struct WarpData dynamicWarp;
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/*0x001C*/ struct WarpData lastHealLocation;
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/*0x0024*/ struct WarpData escapeWarp;
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/*0x002C*/ u16 savedMusic;
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