through SetContinueGameWarpToDynamicWarp
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@@ -11,7 +11,7 @@ struct HealLocation
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s16 y;
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};
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const struct HealLocation *GetHealLocationPointer(u32 loc);
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const struct HealLocation *GetHealLocation(u32 loc);
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void SetWhiteoutRespawnWarpAndHealerNpc(struct WarpData * warp);
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#endif // GUARD_HEAL_LOCATION_H
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