through SetContinueGameWarpToDynamicWarp
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+6
-6
@@ -82,8 +82,8 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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void sub_8084E80(s8, s8, s8, s8, s8);
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void sub_8084EBC(s16, s16);
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void sub_80555E0(void);
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void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
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void SetWarpDestinationToEscapeWarp(void);
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void SetWarpDestinationToLastHealLocation(void);
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u8 IsMapTypeOutdoors(u8 mapType);
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void Overworld_ClearSavedMusic(void);
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bool32 sub_8056124(u16 song);
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@@ -107,7 +107,7 @@ void CB2_ReturnToField(void);
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bool32 sub_8087598(void);
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void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
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void WarpIntoMap(void);
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u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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void sub_8086194(void);
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void sub_8084CCC(u8 spawn);
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void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
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@@ -173,12 +173,12 @@ void CB2_ReturnToFieldWithOpenMenu(void);
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void CB2_WhiteOut(void);
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void c2_8056854(void);
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void ApplyNewEncryptionKeyToGameStats(u32 newKey);
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void sub_8055778(int);
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void SetContinueGameWarpToDynamicWarp(int);
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void sub_8055738(u8 loc);
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void SetContinueGameWarpToHealLocation(u8 loc);
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void sub_8056078(void *, void *);
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void sub_805546C(u8 a0);
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void SetWarpDestinationToHealLocation(u8 a0);
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bool32 sub_80582E0(void);
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bool32 sub_8058274(void);
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u8 GetCurrentMapBattleScene(void);
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