through SetContinueGameWarpToDynamicWarp
This commit is contained in:
1 parent
71c003dcdb
commit
a03906a1a3
14 files changed
+201
-722
No files matched your search
+2
-2
@@ -2064,7 +2064,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
|
||||
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
|
||||
{
|
||||
SetObjectEventDirection(playerObj, task->data[15]);
|
||||
sub_80555E0();
|
||||
SetWarpDestinationToEscapeWarp();
|
||||
WarpIntoMap();
|
||||
gFieldCallback = FieldCallback_EscapeRopeExit;
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
@@ -2331,7 +2331,7 @@ static void TeleportFieldEffectTask4(struct Task * task)
|
||||
{
|
||||
if (BGMusicStopped() == TRUE)
|
||||
{
|
||||
copy_saved_warp3_bank_and_enter_x_to_warp1();
|
||||
SetWarpDestinationToLastHealLocation();
|
||||
WarpIntoMap();
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
gFieldCallback = FieldCallback_TeleportIn;
|
||||
|
||||
Reference in new issue
Block a user