through SetContinueGameWarpToDynamicWarp
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@@ -399,7 +399,7 @@ static void sub_807F45C(u8 taskId)
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FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
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PutWindowTilemap(windowId);
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CopyWindowToVram(windowId, 3);
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loc = GetHealLocationPointer(1);
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loc = GetHealLocation(1);
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if (gSaveBlock1Ptr->lastHealLocation.mapGroup == loc->group
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&& gSaveBlock1Ptr->lastHealLocation.mapNum == loc->map
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&& gSaveBlock1Ptr->lastHealLocation.warpId == -1
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