through SetContinueGameWarpToDynamicWarp
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@@ -50,7 +50,7 @@ static const struct HealLocation * GetHealLocationPointerFromMapGroupAndNum(u16
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return &sSpawnPoints[i - 1];
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}
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const struct HealLocation * GetHealLocationPointer(u32 idx)
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const struct HealLocation * GetHealLocation(u32 idx)
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{
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if (idx == 0)
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return NULL;
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