through SetContinueGameWarpToDynamicWarp
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@@ -144,7 +144,7 @@ void sub_804C1AC(void)
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void SetContinueGameWarpStatusToDynamicWarp(void)
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{
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sub_8055778(0);
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SetContinueGameWarpToDynamicWarp(0);
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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