Remaining story flags referenced in event scripts
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@@ -4,7 +4,7 @@ CeruleanCity_House5_MapScripts:: @ 816AE4F
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CeruleanCity_House5_EventScript_16AE50:: @ 816AE50
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lock
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faceplayer
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checkflag FLAG_0x2BB
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checkflag FLAG_GOT_POWDER_JAR
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goto_if TRUE, EventScript_16AEB7
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msgbox gUnknown_8192F67, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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@@ -12,7 +12,7 @@ CeruleanCity_House5_EventScript_16AE50:: @ 816AE50
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checkflag FLAG_0x847
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goto_if FALSE, EventScript_16AEA3
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msgbox gUnknown_8193003
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setflag FLAG_0x2BB
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setflag FLAG_GOT_POWDER_JAR
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giveitem ITEM_POWDER_JAR
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compare_var_to_value VAR_RESULT, 0
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goto_if eq, EventScript_1A6BF9
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