Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
+2 -2
View File
@@ -4,7 +4,7 @@ CeruleanCity_House5_MapScripts:: @ 816AE4F
CeruleanCity_House5_EventScript_16AE50:: @ 816AE50
lock
faceplayer
checkflag FLAG_0x2BB
checkflag FLAG_GOT_POWDER_JAR
goto_if TRUE, EventScript_16AEB7
msgbox gUnknown_8192F67, MSGBOX_YESNO
compare_var_to_value VAR_RESULT, 0
@@ -12,7 +12,7 @@ CeruleanCity_House5_EventScript_16AE50:: @ 816AE50
checkflag FLAG_0x847
goto_if FALSE, EventScript_16AEA3
msgbox gUnknown_8193003
setflag FLAG_0x2BB
setflag FLAG_GOT_POWDER_JAR
giveitem ITEM_POWDER_JAR
compare_var_to_value VAR_RESULT, 0
goto_if eq, EventScript_1A6BF9