Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
+4 -4
View File
@@ -3,22 +3,22 @@ FiveIsland_Meadow_MapScripts:: @ 8168932
.byte 0
FiveIsland_Meadow_MapScript1_168938:: @ 8168938
checkflag FLAG_0x2D6
checkflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
call_if TRUE, EventScript_168983
end
FiveIsland_Meadow_EventScript_168942:: @ 8168942
lockall
checkflag FLAG_0x2D6
checkflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
goto_if TRUE, EventScript_168979
checkflag FLAG_0x2D8
checkflag FLAG_LEARNED_YES_NAH_CHANSEY
goto_if TRUE, EventScript_16895F
msgbox gUnknown_818AB8E
releaseall
end
EventScript_16895F:: @ 816895F
setflag FLAG_0x2D6
setflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
message Text_18ABF4
waitmessage
delay 60