Remaining story flags referenced in event scripts
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@@ -3,22 +3,22 @@ FiveIsland_Meadow_MapScripts:: @ 8168932
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.byte 0
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FiveIsland_Meadow_MapScript1_168938:: @ 8168938
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checkflag FLAG_0x2D6
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checkflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
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call_if TRUE, EventScript_168983
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end
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FiveIsland_Meadow_EventScript_168942:: @ 8168942
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lockall
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checkflag FLAG_0x2D6
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checkflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
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goto_if TRUE, EventScript_168979
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checkflag FLAG_0x2D8
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checkflag FLAG_LEARNED_YES_NAH_CHANSEY
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goto_if TRUE, EventScript_16895F
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msgbox gUnknown_818AB8E
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releaseall
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end
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EventScript_16895F:: @ 816895F
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setflag FLAG_0x2D6
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setflag FLAG_UNLOCKED_ROCKET_WAREHOUSE
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message Text_18ABF4
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waitmessage
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delay 60
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