Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
@@ -19,7 +19,7 @@ EventScript_163F47:: @ 8163F47
FiveIsland_RocketWarehouse_EventScript_163F5A:: @ 8163F5A
lockall
checkflag FLAG_0x2D5
checkflag FLAG_DEFEATED_ROCKETS_IN_WAREHOUSE
goto_if TRUE, EventScript_163F6E
msgbox gUnknown_817B4E3
releaseall
@@ -56,7 +56,7 @@ EventScript_163FB7:: @ 8163FB7
EventScript_163FCD:: @ 8163FCD
msgbox gUnknown_817BC6C
setflag FLAG_0x2DC
setflag FLAG_RECOVERED_SAPPHIRE
giveitem ITEM_SAPPHIRE
release
end
@@ -90,7 +90,7 @@ EventScript_16402F:: @ 816402F
setflag FLAG_HIDE_FIVE_ISLAND_ROCKETS
fadescreen 0
setvar VAR_MAP_SCENE_ROCKET_WAREHOUSE, 1
setflag FLAG_0x2D5
setflag FLAG_DEFEATED_ROCKETS_IN_WAREHOUSE
release
end