Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
@@ -3,22 +3,22 @@ FourIsland_LoreleisHouse_MapScripts:: @ 8171C4E
.byte 0
FourIsland_LoreleisHouse_MapScript1_171C54:: @ 8171C54
special sub_80CD154
special Special_ComputeLoreleiDollCollection
end
FourIsland_LoreleisHouse_EventScript_171C58:: @ 8171C58
lock
faceplayer
checkflag FLAG_0x2D4
checkflag FLAG_TALKED_TO_LORELEI_AFTER_WAREHOUSE
goto_if TRUE, EventScript_171C83
checkflag FLAG_0x2D5
checkflag FLAG_DEFEATED_ROCKETS_IN_WAREHOUSE
goto_if TRUE, EventScript_171C76
msgbox gUnknown_81A3826
release
end
EventScript_171C76:: @ 8171C76
setflag FLAG_0x2D4
setflag FLAG_TALKED_TO_LORELEI_AFTER_WAREHOUSE
msgbox gUnknown_81A390C
release
end