Remaining story flags referenced in event scripts
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@@ -212,11 +212,11 @@ OneIsland_PokemonCenter_1F_EventScript_170EC5:: @ 8170EC5
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goto_if eq, EventScript_170F35
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compare_var_to_value VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 6
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goto_if eq, EventScript_170F9B
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checkflag FLAG_0x2DC
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checkflag FLAG_RECOVERED_SAPPHIRE
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goto_if TRUE, EventScript_170FA5
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compare_var_to_value VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 5
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goto_if eq, EventScript_17103A
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checkflag FLAG_0x2DD
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checkflag FLAG_GOT_RUBY
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goto_if TRUE, EventScript_171044
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compare_var_to_value VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 4
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goto_if eq, EventScript_1710F2
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