Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
@@ -5,7 +5,7 @@ PalletTown_ProfessorOaksLab_MapScripts:: @ 8168F7E
.byte 0
PalletTown_ProfessorOaksLab_MapScript1_168F8E:: @ 8168F8E
setflag FLAG_0x2CF
setflag FLAG_VISITED_OAKS_LAB
compare_var_to_value VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 1
call_if eq, EventScript_168FC6
compare_var_to_value VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 7
@@ -846,7 +846,7 @@ EventScript_1698D6:: @ 81698D6
EventScript_169903:: @ 8169903
call EventScript_1A737B
checkflag FLAG_0x2F4
checkflag FLAG_OAK_SAW_DEX_COMPLETION
goto_if TRUE, EventScript_169913
release
end