Remaining story flags referenced in event scripts
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@@ -5,7 +5,7 @@ PalletTown_ProfessorOaksLab_MapScripts:: @ 8168F7E
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.byte 0
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PalletTown_ProfessorOaksLab_MapScript1_168F8E:: @ 8168F8E
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setflag FLAG_0x2CF
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setflag FLAG_VISITED_OAKS_LAB
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compare_var_to_value VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 1
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call_if eq, EventScript_168FC6
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compare_var_to_value VAR_MAP_SCENE_PALLET_TOWN_PROFESSOR_OAKS_LAB, 7
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@@ -846,7 +846,7 @@ EventScript_1698D6:: @ 81698D6
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EventScript_169903:: @ 8169903
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call EventScript_1A737B
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checkflag FLAG_0x2F4
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checkflag FLAG_OAK_SAW_DEX_COMPLETION
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goto_if TRUE, EventScript_169913
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release
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end
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