Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
+6 -6
View File
@@ -19,11 +19,11 @@ EventScript_163052:: @ 8163052
return
SeafoamIslands_B4F_MapScript1_163066:: @ 8163066
checkflag FLAG_0x2BE
checkflag FLAG_FOUGHT_ARTICUNO
call_if FALSE, EventScript_1630AD
checkflag FLAG_0x2D3
checkflag FLAG_STOPPED_SEAFOAM_B4F_CURRENT
call_if FALSE, EventScript_163082
checkflag FLAG_0x2D3
checkflag FLAG_STOPPED_SEAFOAM_B4F_CURRENT
call_if TRUE, EventScript_1630A9
end
@@ -38,7 +38,7 @@ EventScript_163082:: @ 8163082
return
EventScript_1630A5:: @ 81630A5
setflag FLAG_0x2D3
setflag FLAG_STOPPED_SEAFOAM_B4F_CURRENT
return
EventScript_1630A9:: @ 81630A9
@@ -189,12 +189,12 @@ SeafoamIslands_B4F_EventScript_1631AC:: @ 81631AC
goto_if eq, EventScript_163218
compare_var_to_value VAR_RESULT, 5
goto_if eq, EventScript_163218
setflag FLAG_0x2BE
setflag FLAG_FOUGHT_ARTICUNO
release
end
EventScript_16320F:: @ 816320F
setflag FLAG_0x2BE
setflag FLAG_FOUGHT_ARTICUNO
goto EventScript_1A922D
EventScript_163217:: @ 8163217