Remaining story flags referenced in event scripts
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@@ -3,7 +3,7 @@ SixIsland_RuinValley_MapScripts:: @ 8168B53
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.byte 0
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SixIsland_RuinValley_MapScript1_168B59:: @ 8168B59
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checkflag FLAG_0x2E3
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checkflag FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE
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call_if TRUE, EventScript_168B63
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end
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@@ -24,7 +24,7 @@ SixIsland_RuinValley_EventScript_168B6D:: @ 8168B6D
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SixIsland_RuinValley_EventScript_168B94:: @ 8168B94
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lockall
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checkflag FLAG_0x2E3
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checkflag FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE
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goto_if TRUE, EventScript_168BC1
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msgbox gUnknown_818BDC0, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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