Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
+2 -2
View File
@@ -3,7 +3,7 @@ SixIsland_RuinValley_MapScripts:: @ 8168B53
.byte 0
SixIsland_RuinValley_MapScript1_168B59:: @ 8168B59
checkflag FLAG_0x2E3
checkflag FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE
call_if TRUE, EventScript_168B63
end
@@ -24,7 +24,7 @@ SixIsland_RuinValley_EventScript_168B6D:: @ 8168B6D
SixIsland_RuinValley_EventScript_168B94:: @ 8168B94
lockall
checkflag FLAG_0x2E3
checkflag FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE
goto_if TRUE, EventScript_168BC1
msgbox gUnknown_818BDC0, MSGBOX_YESNO
compare_var_to_value VAR_RESULT, 0