Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
@@ -46,21 +46,21 @@ EventScript_1720F1:: @ 81720F1
end
EventScript_1720FB:: @ 81720FB
checkflag FLAG_0x2D9
checkflag FLAG_GOT_NEST_BALL_FROM_WATER_PATH_HOUSE_1
goto_if FALSE, EventScript_172121
msgbox gUnknown_81A4B7A
release
end
EventScript_17210E:: @ 817210E
checkflag FLAG_0x2D9
checkflag FLAG_GOT_NEST_BALL_FROM_WATER_PATH_HOUSE_1
goto_if FALSE, EventScript_172121
msgbox gUnknown_81A4B39
release
end
EventScript_172121:: @ 8172121
setflag FLAG_0x2D9
setflag FLAG_GOT_NEST_BALL_FROM_WATER_PATH_HOUSE_1
msgbox gUnknown_81A4A88
giveitem ITEM_NEST_BALL
compare_var_to_value VAR_RESULT, 0
@@ -76,7 +76,7 @@ EventScript_17214D:: @ 817214D
SixIsland_WaterPath_House1_EventScript_172157:: @ 8172157
lockall
checkflag FLAG_0x2D9
checkflag FLAG_GOT_NEST_BALL_FROM_WATER_PATH_HOUSE_1
goto_if TRUE, EventScript_17216B
msgbox gUnknown_81A4CB9
releaseall