Remaining story flags referenced in event scripts

This commit is contained in:
PikalaxALT
2019-10-21 09:58:14 -04:00
parent 3ab70c735e
commit a1bddb8f8c
40 changed files with 410 additions and 377 deletions
@@ -13,7 +13,7 @@ ThreeIsland_DunsparceTunnel_MapScript1_164D2C:: @ 8164D2C
end
EventScript_164D50:: @ 8164D50
setmaplayoutindex LAYOUT_UNUSED_LAYOUT_83453C0
setmaplayoutindex LAYOUT_THREE_ISLAND_DUNSPARCE_TUNNEL_2
return
EventScript_164D54:: @ 8164D54
@@ -24,7 +24,7 @@ EventScript_164D54:: @ 8164D54
ThreeIsland_DunsparceTunnel_EventScript_164D60:: @ 8164D60
lock
faceplayer
checkflag FLAG_0x2E2
checkflag FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL
goto_if TRUE, EventScript_164DC2
specialvar VAR_RESULT, IsNationalPokedexEnabled
compare_var_to_value VAR_RESULT, 1
@@ -41,7 +41,7 @@ EventScript_164D90:: @ 8164D90
giveitem ITEM_NUGGET
compare_var_to_value VAR_RESULT, 0
goto_if eq, EventScript_164DB8
setflag FLAG_0x2E2
setflag FLAG_GOT_NUGGET_FROM_DUNSPARCE_TUNNEL
goto EventScript_164DC2
end