Sync battle anim - normal
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@@ -478,7 +478,7 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId);
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extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
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u32 UnpackSelectedBattleAnimPalettes(s16 selector);
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u32 UnpackSelectedBattlePalettes(s16 selector);
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void AnimTask_CurseBlendEffect(u8 taskId);
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void AnimTask_BlendColorCycleExclude(u8 taskId);
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void AnimTask_BlendColorCycleByTag(u8 taskId);
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