Sync battle anim - normal
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@@ -52,7 +52,7 @@ const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, RE
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// 10: Enemy battler right
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void AnimTask_BlendSelected(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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selectedPalettes |= GetBattleMonSpritePalettesMask(
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(gBattleAnimArgs[0] >> 7) & 1,
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@@ -79,7 +79,7 @@ void AnimTask_BlendExcept(u8 taskId)
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u8 animBattlers[2];
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animBattlers[1] = 0xFF;
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selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
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selectedPalettes = UnpackSelectedBattlePalettes(1);
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switch (gBattleAnimArgs[0])
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{
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case 2:
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@@ -122,7 +122,7 @@ void AnimTask_BlendExcept(u8 taskId)
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void AnimTask_SetCamouflageBlend(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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switch (gBattleTerrain)
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{
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