Comment dma3 methods and create DMA3_*BIT macros
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+25
-1
@@ -6,6 +6,14 @@
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// Maximum amount of data we will transfer in one operation
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#define MAX_DMA_BLOCK_SIZE 0x1000
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#define DMA_REQUEST_COPY32 1
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#define DMA_REQUEST_FILL32 2
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#define DMA_REQUEST_COPY16 3
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#define DMA_REQUEST_FILL16 4
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#define DMA3_16BIT 0
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#define DMA3_32BIT 1
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#define Dma3CopyLarge_(src, dest, size, bit) \
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{ \
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const void *_src = src; \
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@@ -48,10 +56,26 @@
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#define Dma3FillLarge16_(value, dest, size) Dma3FillLarge_(value, dest, size, 16)
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#define Dma3FillLarge32_(value, dest, size) Dma3FillLarge_(value, dest, size, 32)
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// Cancel pending DMA3 requests
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void ClearDma3Requests(void);
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// Handle pending DMA3 requests
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void ProcessDma3Requests(void);
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// Copy size bytes from src to dest.
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// mode takes a DMA3_*BIT macro
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// Returns the request index
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s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
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// Fill size bytes at dest with value.
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// mode takes a DMA3_*BIT macro
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// Returns the request index
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s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
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s16 CheckForSpaceForDma3Request(s16 index);
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// index is the return value from RequestDma3*
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// if index = -1, will check if any request is pending
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// otherwise, checks if the specified request is pending
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// Returns -1 if pending, 0 otherwise
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s16 WaitDma3Request(s16 index);
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#endif // GUARD_DMA3_H
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@@ -28,6 +28,6 @@ void TeardownMonMarkingsMenu(void);
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bool8 MonMarkingsHandleInput(void);
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struct Sprite * CreateMonMarkingSprite_SelectCombo(u16 tileTag, u16 paletteTag, const u16 *palette);
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struct Sprite * CreateMonMarkingSprite_AllOff(u16 tileTag, u16 paletteTag, const u16 *palette);
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void sub_80BEBD0(u8 markings, void * dest);
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void RequestDma3LoadMonMarking(u8 markings, void * dest);
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#endif //GUARD_MON_MARKINGS_H
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@@ -335,9 +335,9 @@ struct PokemonStorageSystemData
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/* 0d88 */ bool8 (*monPlaceChangeFunc)(void);
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/* 0d8c */ u8 monPlaceChangeState;
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/* 0d8d */ u8 field_D91;
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/* 0d90 */ struct Sprite *field_D94;
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/* 0d90 */ struct Sprite *monMarkingSprite;
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/* 0d94 */ struct Sprite *field_D98[2];
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/* 0d9c */ u16 *field_DA0;
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/* 0d9c */ u16 *monMarkingSpriteTileStart;
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/* 0da0 */ struct PokemonMarkMenu field_DA4;
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/* 1e58 */ struct UnkPSSStruct_2002370 field_1E5C;
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/* 20a0 */ struct Pokemon movingMon;
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